This week we worked on the graphics for our game. This was particularly difficult because we were still struggling with deciding between a 3d view or a 2d view. In the end we decided that we should try to make it 2d, but come from a focal point on the stage, so that it has a 3d feel. We designed our graphics this way, and we hope that we can re-code the actionscript and tilt the stage on its z-axis. Once we get the graphics to fit this idea, we should be well on our way to getting this game finished. The head tracking and hit tests are working. This seems to be the last major step until we play test. If we are unable to get the 3d feel to work, we may go back to 2d and have the objects come from the top of the screen.
Game Update #2